It is the year 5318. Humanity is spread out and occupies most of the known galaxy. By embracing cybernetics, psionics, and genesplicing, the humans of Terra have evolved from their once simple homo-sapien roots into something that can live and adapt throughout. Humanity has struggled since the loss of Terra and has since had to endure both The Psionic Emergence, and the First Galactic War. Some would say its survival is comprised of luck. Others agree that some god-like being has consistently provided divine intervention in the fate of the human race. What is known is that the human race, for one reason or another is resilient. Not a natural disaster or war of epic proportions can silence it. Humanity has since formed empires that reach every corner of the galaxy. The distances separating the empires were not enough to keep bad blood at bay and the peace-time that followed the fall of Terra slowly deteriorated. The cultures have grown and with them grow new powers, new religions, new dictators, new heroes, and a new sense of what is right and what is wrong. There are those who fight about what is real and what is fiction, and what is legend and what is myth; what should be believed and heresy. Terra was a beacon of hope for all of mankind; a final effort to cultivate an idea as farfetched as world peace. It succeeded for a time. When Terra inevitably fell, humanity was faced with one lasting, scathing idea. In the end there is no hope and conflict lies in the heart of man.
The galaxy is on the brink of an intergalactic war as you take command of a fleet of ships to defend your empire. Some will be fighting for personal belief and identity, while others just want to fight for sheer dominance of resources and control. What is it that you will fight for?What is Interstellar Crisis
Interstellar Crisis is an intense tactical miniatures skirmish game set in an expansive science fiction universe, where empires compete for control. Players plot movement utilizing a unique movement card system to simulate actual starship combat in space, instead of naval or airplane battles. Movement and combat are simultaneously done allowing for faster gameplay while maintaining that feeling of actual combat.
You are in control of a fleet of starships comprised of high quality metal miniatures. It is designed to play on a 4'x6' - 6'x6' gaming area. The starships range from small destroyers to huge super-dreadnoughts packed with a vast arsenal of lasers, missiles, railguns, and squadrons of fighters.
We grew up watching cartoons and anime that depicted large scale spaceship battles. Some of our childhood favorites included Robotech, Star Blazers, Legend of the Galactic Heroes, Galaxy Express 999 and Captain Harlock. Even though there are already a few spaceship games out there, none of them seemed to capture that feeling of watching a couple ships maneuver against a fleet. Although we do love playing them, we didn't want to control a small group of starfighters or ships that didn't give us the feeling that we were in space. We wanted the spaceship battles to be a bit more realistic, but without over complicating things. Ships move and generate momentum, and simply turning the direction of the ship doesn't mean the ship changes the direction it is traveling. The momentum will continue to carry a ship in the direction it was going unless new thrust is applied to change that direction. We also wanted ship sensors to play an important part, and not have the game simply be one player reacting to how another player moves.
Since most of at Garage Gaming originally came from a TCG and board game background, it only seemed natural that we would develop a movement system utilizing cards. This let us create a movement system where each player could plan their moves quickly and intuitively. Each ship has their own set of movement cards. Players will need to set up their own movement while trying to predict how their opponent will be moving. Once completed, the cards would be placed on the ship status cards face down. When we move to the movement phase, movement happens all at once, so you don't have to sit and wait for a player to move their ships before you move yours.
You can simply fight head to head against other players or use our scenario encounters to add more complexity to the game. With scenarios, players would design their fleets then roll on the encounter table. This will help setup the atmosphere and background for which they are fighting. They might be an assassination where the objective is to take out a specific enemy ship or they could be fighting in a nebula that hinders laser weapons. But you won't know the specifics until after you've designed your fleet, so choose wisely.
There will be six different Fleet Starter sets, one for each faction, so backers will be able to choose their faction. Each box will contain four miniatures from that faction and everything one player will need to play. Each Fleet Starter set will contain:
- 4 Starship Miniatures from that faction.
- 4 Movement Decks (96 cards)
- 4 Ship Status Cards
- 4 Ship Signature Tokens
- 4 Fighter Tokens
- 4 Missile Tokens
- 2 Freighter Transport Tokens
- 2 Asteroid Tokens