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Shinlocke

Damage Rolls and Naming Conventions?

Weapon Naming Conventions  

2 members have voted

  1. 1. What naming convention do you like?

    • Small Laser, Medium Laser, Large Laser, Heavy Laser
      0
    • C1 Heavy Laser, C2 Heavy Laser, C3 Heavy Laser, C4 Heavy Laser
      1
    • Pulse Laser, Heavy Laser, Laser Canon, Laser Batteries
      1
    • Other (explain below)
      0


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In Event Horizon lasers are predominantly the weapon of choice. They come in different sizes which determines the range and how many dice you would be rolling for damage. In reworking the ship status cards to make them clearer, easier and streamlined we are looking at a couple things. There are other weapons in the game but currently we are looking at the lasers to make sure there isn't a way we can improve on them. 

 

In most games when you determine damage there are a couple methods for doing it. A widely known way is that weapons has a static amount of damage they inflict based on the size. Then your rolls are used to determine your success to hit the target.

 

Another method that weapons have a static amount of damage they inflict, which determines how many dice you would roll, based on the weapon type and range. For example short range you get 4D6 and long range you get to roll 1D6. Each dice inflicts 1 or 2 points (depending on weapon) and the result of the roll determines your success to hit.

 

I know they sound similar but they are both different mechanics. What is your opinion on what do you prefer?
 

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I prefer to keep dice-rolling to a minimum to speed up gameplay.

So a die-roll to both hit and determine the amount of damage sounds like the best solution.

In A, you can still add modifiers to both hit and damage depending on the range.

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I agree about keeping die rolling down, not just for streamlining game speed, but also to adjust for the over zealous dice rollers that insist on rolling the dice ON the game board..  But with static dmg it is nice when the game has situational modifiers or special equipment that increase or decrease the set dmg. 

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