Forgot your password?
Or sign in with one of these services
Join us now to get access to all our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, and much more.
Waiting on one batch of miniatures for one game and a board game prototype for another project. As such I am thinking of doing a Game Designers Blog, sort of starting with the beginning of the idea, concept art, costs for manufacturing and decision making through-out the process. Then sprinkle in some Kickstarter and Con pro's and con's while showing the artwork from concept to finish.
The 80/20 Rule, also known as the Pareto Priniciple, was originally was established in 1896 by an Italian economist Vilfredo Pareto.
We all like to think and believe that when we come up with an idea, it is an original idea. Chances are however that idea is most likely not as original as you think or believe. In most situations given similar environments and conditions, other people will come to the same conclusions. Games are no exception to this rule. That doesn't mean you shouldn't try to create something unique and new, but don’t be shocked if a similar design exists. Game Designers in a way are like storytellers, although we are telling the same story we tell them in different ways from different perspectives.
Now that you have a basic idea if you want to get published or be self published, worked out some intricacies to the game, done a lot of testing. It was time to give it a greater form.
When you start with a game design you have to typically start somewhere. Either you start writing lore and develop a rule system that goes along with the story. Or you create a rule system and then later write lore, weaving it into your game based on the rules. Either way you have to make a plan on what you want your game to actually do.