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Interstellar Crisis is an expansive sci-fi universe set in the future. It has been over 3000 years since Terra and the Sol system completely vanished without a trace, leaving humanity stranded in the Mobius system without a home. Before it disappeared, Terra wasn't much to look at due to years of pollution, caused by the decimation the Psionic Emergence left behind. Most of the privileged had already started to colonize Mars or expand to the Mobius system, but it didn't change the fact that Terra would always be 'home'.
UR Talenti, a Peacekeeper Class Destroyer, dropped out of hyperspace just outside the Creysys System followed by the three Freighters she was escorting. The Captain looked over his status monitors. Everything showed green. He nodded to the helmsman
Game Setup video for Event Horizon: Fleet Battles, a miniatures space combat wargame.
Explaining the different phases for the game Event Horizon: Fleet Battles, a miniatures space battle game.
There have been some questions about how the game plays, feedback on the design and why we went the direction we headed.
Thank you! A big thanks to everyone who has supported us by backing and sharing Event Horizon: Fleet Battles. We hope to bring this universe and more to life but we can't do it without you. Thank you for the support!
Take a look at our plans for the future and what we have been working on as well as how we've listened to you.
GenCon was great as usual. I was able to run a couple of late night and early morning demos. I was also able to go over designs and plans with a few friends. It wasn't as big as I'd like, but since I was already scheduled for other plans, it wasn't awful either. We are making plans to make it to Board Game Geek Con in November as well.
The Arpeggio Conglomerate is a group of corporations that share similar interests. They were the ones who initially created the first Moonbase and also backed the first Deep Space Mapping Exploration Project. Although the Conglomerate is well known, the actual members of the board remain a mystery even amongst each other. This is necessary to protect both the members and their families, and to ensure that everyone is dealing with each other equally.
Code Zero is a 32mm miniatures game which simulates skirmishes and combat set within a sci-fi universe. Players take control of a small squad of troops, broken up into fireteams, competing with each other to achieve one or several objectives and complete their mission. These combat situations take place within a theater of war, on the borders along the core worlds of various factions. This area is often referred to as Code Zero - “To refer to a dangerous place or situation that should be avoided or at least only be entered with significant backup.”
Terra, once the shining jewel of humanity, is a planet rich in history, and the birthplace for many millenniums of stories and events. Humanity in its inception had not been kind to her, and years of war and pollution took their toll, leaving her scarred and tarnished. To find answers and solutions, humanity had to look to the stars.
Miniatures are great to collect, paint and have but at the same time they really shine when you have a rule system to go with them. We have already established the baseline for our lore, history for the environment and the universe that the game takes place in. Now it needs some rules to go with the story. I have covered various parts of game design and our process in a couple blogs, here I’ll start with the basic outline we created. This outline was a list of things that we knew we wanted the game to incorporate and do.
One of the main reasons for designing a game is to take something that was existed and improve upon it. That means identifying an issue, looking at examples of how others have implemented it, weighing in the pros/cons and then putting your own spin on it. Sometimes a new design simply comes from "I wish we could have done that" then create a method to allow something that previously couldn't happen.
Both players have already chosen their secondary objectives, been deployed and rolled for initiative. The primary objective is a Data Retrieval indicated by the orange token(s). It will require someone to spend an action interacting, winning a successful skill check to access the system, then another successful skill checks to determine if the data retrieval is successful. A failed roll will require using another terminal. Once they have the data, they then have to make it back to their extraction point.
Humans have always evolved, sometimes this was because of choice and other times it was not. There were no records of when exactly the first Psion was discovered. Some recordings hint they were left over biological experiments, human weapons initially created to be used in WWIII. Other reports state that long exposure due to global warming and pollution created a mutant virus strain. There are even stories that claim it was an act of God, divine punishment for humanity's crimes or a gift to help overcome the upcoming struggles.
A brief glimpse into the background of the various factions.